Here are some awesome custom crosshairs made by Greenie:
I know most of you don't bother to read thur the instruction that i post on my last xhair thread. To make it simple, I went ahead spent 3 hours to come up with the follow coordinates combinations:
HOW TO CHANGE:
go to
..\My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTWeapon.ini
1. Set a overall xhair for all your weapons:
| Code: |
| [UTGame.UTWeapon] bUseCustomCoordinates=True CrosshairColor=(R=255,G=255,B=0,A=255) CustomCrosshairCoordinates=(U=278,V=89,UL=18,VL=16) |
Now, you got the no.08 xhair w/ yellow color on it.
p.s. make sure bUseCustomCoordinates=True - under all others weapon [] - or simply remove the entire line.. if it's set to False under other weapon. it will not wor k for that weapon and xhair stay as default.
2. Set xhair for individual weapon:
| Code: |
| [UTGame.UTWeap_ShockRifle] bUseCustomCoordinates=True CrosshairColor=(R=255,G=255,B=255,A=255) CustomCrosshairCoordinates=(U=281,V=88,UL=12,VL=18) |
I use that white no.11 xhair for shockrfile.
[UTGame.UTWeap_FlakCannon]
| Code: |
| bUseCustomCoordinates=True CrosshairColor=(R=255,G=255,B=255,A=255) CustomCrosshairCoordinates=(U=407,V=278,UL=18,VL=18) |
A big O X for flak
p.s. make sure bUseCustomCoordinates=true on the top [utgame.utweapon]
or remove it completely.
original forum link:
http://www.t5k-clan.com/modules.php?name=Forums&file=viewtopic&t=4893








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