Title: WAR-GOW_Rails_V2
Author: Sanch3z
Version: final
Compatibility: UT3 PC (patch 2.0)
Credits: Epic
Description: conversion of VCTF-Rails to Warfare. 3 nodes, middle node is on the center boat and moves 


* made "manta ramps" launch hoverboarders also, now mantas dont get launched? game bug?
* 2 node links: default is the same as original version. Alt has center linked to cores, slightly different vehicle layout.
* decreased desaturation of post processing, map now has more color.
Download- WAR-GOW_Rails_V2.zip
MediaFire- WAR-GOW_Rails_V2.zip
cool map choice! this should be interesting. ever since i saw KaMaFaDaMa i wanted to do a map with all moving nodes
download now up.... easy conversion, it took like 4 hours of actual editor work. Hopefully it plays as good as I envisioned 
Nice works, funny to play
I don't really like the skybox (the green), i prefer the original.
Perhaps add a way (or two) on middle when we fall in water with vehicles for come back.
A necris linksetup we'll be much appreciate for beta 2 :=)
Don't be afraid sometimes to add a nightsade and/or a steallbender in your map :D
And what is your "calendar" release (final and beta) for your other maps ? ;)
if you fall in the water you can get back out in multiple places on each side of the "river"... This is on foot, I'm not sure what you mean by "with vehicles".
As for adding necris linksetups I will have to look at the impact it would have on file size. I prefer to keep maps as small as possible.
release dates:
WAR-Rails final: within a week
WAR-Downtown CE final: just waiting for more feedback from those on the FN ladder as o what they want..
WAR-Full Worm Garden final: (priority project)week of submissions for MSUC phase 3, somewhere around April 28th.
ONS map pack: somewhere around April 28th.
WAR-UCMP-ABC final: could be final at anytime, dont see much interest in this map.
WAR-Prime XL final: could be final at anytime, dont see much interest in this map.
WAR-Terra Sirenum final: the person I made this map with has it and I have no idea on its status. I may just make a different version at some point. Terra Sirenum day or something.
WAR-?: unnamed, mostly unstarted project planned for MSUC phase 4 which starts August 4th.
I may make conversions of stock maps at anytime since they are quite easy and quick....
For water : yes we can go back on foot, it's just a suggest for can go back in vehicles. And i'm not sure is fun, it's just for try (run under water fast before die and go back with more large place) ;)
Ok, for file size but maps always better with axon and necris version ;) After a few guys download custom maps :(, so i'm not sure it's really a problem if the size is + 10 or 30 mo. Just my opinion ;) We prefer good map with lot of fun and linksetup, at a little map size with only a gametype ^^
thx for calendar :=)
For WAR-Terra Sirenum have always the little bug i try to explain you (with my poor english lol) on epic server. I hope this fix on final version. I'm surprise to are the only one who have/say you this.
http://forums.epicgames.com/showpost.php?p=25957060&postcount=6
yeah, the lag problem with Terra Sirenum is something that will be fixed.. Thanks..
WAR-Searchlight, a conversion of the CTF map, can be added to the project list. Not sure when I will start that..
everythings looking good... just a couple minors issues:
*the barge doesnt have collision (the deck is all good...but you can see through the barge mesh in some areas..doesnt matter too much ;-p)
http://i496.photobucket.com/albums/rr325/GOW_DaKilla/ScreenShot00119.jpg
http://i496.photobucket.com/albums/rr325/GOW_DaKilla/ScreenShot00117.jpg
*maybe lower the barge a bit so you can swim back on
http://i496.photobucket.com/albums/rr325/GOW_DaKilla/ScreenShot00122.jpg
thanks for the feedback, I've adjusted the boat collision and added a mesh so you cant see through it. I think I want to keep the boat so you cant get back on it from the water, penalty for falling off the boat![]()
If Pacer could throw this up on the server we could test it sunday night. Then I can make adjustments and release the final next week....
beta2 is now up, description in first post.
beta 2 is on the server now
ok I'm going to finish this map off too, well its pretty much done. I've taken Pacers recommendations and now there is only 1 primary node per team. You can see the node links in the ss below. There are buildings around the newly located nodes:
added some Gods Of Warfare graffiti too ![]()

final coming very soon....
Thanks for finish this map ;=)
Can you finish also WAR-Terra_Sirenum ?
Specially the mini lag, this is a nice map too. The "bug" is little annoying. :(
Thx ^^
I have a final version of Terra Sirenum, Terra Sirenum LT (LT stands for light), that will be in the ONS 2.0 Pack that will be released very soon. The lag problem has been fixed.
what ever happened to Tenebre?
I think this one will play better.... maybe the old link layout would be good if there were no orbs but it was just too easy to recapture center using the orb.
download up in first post, Map is now called WAR-GOW_Rails 
I have a final version of Terra Sirenum, Terra Sirenum LT (LT stands for light), that will be in the ONS 2.0 Pack that will be released very soon. The lag problem has been fixed.
what ever happened to Tenebre?
Nice gow map ^^
good news for terra sirenum. Ténèbre play less at ut3 (me too) i think he met a girl :=) but not sure lol.
we (www.unreal.fr) wait epic release a day a final patch linux who works for ut3 for do again many nights on different gameplay. ;)
download up in first post, Map is now called WAR-GOW_Rails 
On the server now.
I found not files .ini in config folder, it's normal ?
Generally you put one on this folder too ;)
I found not files .ini in config folder, it's normal ?
Generally you put one on this folder too ;)
you only need a config ini for maps with multiple node link setups.
V2 download up in first post...
sha-wing ! downloading! :p ya, this map rocks!
yessir re bob!
Hey sanch3z can you give me the newest uncooked version of rails so i can cook it for ps3? thx buuuudddy
5 bucks....... j/k Harmerty pm'ed me about that and I will get it to you guys sometime today.
here is GOW Rail V2 uncooked:
Looks badass, excited to try it!