WAR-GOW_Rails_V2 (PC)

26 replies [Last post]
Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361

Title: WAR-GOW_Rails_V2
Author: Sanch3z
Version: final
Compatibility: UT3 PC (patch 2.0)
Credits:  Epic
Description: conversion of VCTF-Rails to Warfare. 3 nodes,  middle node is on the center boat and moves

 

 

 

 

 

 

 

 

 

  • optimized for ONS 2.0 weapons
  • axon vehicles: scorp, manta, hellbender, tank
  • orb
  • each side now has dual "rail" turrets but they stop short of middle.

*New in V2:

     * made "manta ramps" launch hoverboarders also, now mantas dont get launched? game bug?

     * 2 node links: default is the same as original version. Alt has center linked to cores, slightly different vehicle layout.

     * decreased desaturation of post processing, map now has more color.

 

 

Download- WAR-GOW_Rails_V2.zip

MediaFire- WAR-GOW_Rails_V2.zip

Your rating: None Average: 5 (4 votes)
GOW_entrop23
GOW_entrop23's picture
User offline. Last seen 2 days 17 hours ago. Offline
Joined: 12/30/2008
Reputation: 13
Looks badass, excited to try

Looks badass, excited to try it!

GOW_DaKilla
GOW_DaKilla's picture
User offline. Last seen 25 min 58 sec ago. Offline
Joined: 05/13/2008
Reputation: 361
nice man

cool map choice! this should be interesting. ever since i saw KaMaFaDaMa i wanted to do a map with all moving nodes

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
thanks guys

download now up.... easy conversion, it took like 4 hours of actual editor work. Hopefully it plays as good as I envisioned

Sbouby
Sbouby's picture
User offline. Last seen 41 weeks 6 days ago. Offline
Joined: 03/04/2009
Reputation: 10
Nice works, funny to play I

Nice works, funny to play

I don't really like the skybox (the green), i prefer the original.

Perhaps add a way (or two) on middle when we fall in water with vehicles for come back.

A necris linksetup we'll be much appreciate for beta 2 :=)

Don't be afraid sometimes to add a nightsade and/or a steallbender in your map :D

And what is your "calendar" release (final and beta) for your other maps ? ;)

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
there is...

if you fall in the water you can get back out in multiple places on each side of the "river"... This is on foot, I'm not sure what you mean by "with vehicles".

As for adding necris linksetups I will have to look at the impact it would have on file size. I prefer to keep maps as small as possible.

release dates:

WAR-Rails final: within a week

WAR-Downtown CE final: just waiting for more feedback from those on the FN ladder as o what they want..

WAR-Full Worm Garden final: (priority project)week of submissions for MSUC phase 3, somewhere around April 28th.

ONS map pack: somewhere around April 28th.

WAR-UCMP-ABC final: could be final at anytime, dont see much interest in this map.

WAR-Prime XL final: could be final at anytime, dont see much interest in this map.

WAR-Terra Sirenum final: the person I made this map with has it and I have no idea on its status. I may just make a different version at some point. Terra Sirenum day or something.

WAR-?: unnamed, mostly unstarted project planned for MSUC phase 4 which starts August 4th.

I may make conversions of stock maps at anytime since they are quite easy and quick....

Sbouby
Sbouby's picture
User offline. Last seen 41 weeks 6 days ago. Offline
Joined: 03/04/2009
Reputation: 10
For water : yes we can go

For water : yes we can go back on foot, it's just a suggest for can go back in vehicles. And i'm not sure is fun, it's just for try (run under water fast before die and go back with more large place) ;)

Ok, for file size but maps always better with axon and necris version ;) After a few guys download custom maps :(,  so i'm not sure it's really a problem if the size is + 10 or 30 mo. Just my opinion ;) We prefer good map with lot of fun and linksetup, at a little map size with only a gametype ^^

 

thx for calendar :=)

 

For WAR-Terra Sirenum have always the little bug i try to explain you (with my poor english lol) on epic server. I hope this fix on final version. I'm surprise to are the only one who have/say you this.

http://forums.epicgames.com/showpost.php?p=25957060&postcount=6

 

 

 

 

 

 

 

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
got it

yeah, the lag problem with Terra Sirenum is something that will be fixed.. Thanks..

 

WAR-Searchlight, a conversion of the CTF map, can be added to the project list. Not sure when I will start that..

GOW_DaKilla
GOW_DaKilla's picture
User offline. Last seen 25 min 59 sec ago. Offline
Joined: 05/13/2008
Reputation: 361
everythings looking good...

everythings looking good... just a couple minors issues:

*the barge doesnt have collision (the deck is all good...but you can see through the barge mesh in some areas..doesnt matter too much ;-p)

http://i496.photobucket.com/albums/rr325/GOW_DaKilla/ScreenShot00119.jpg
http://i496.photobucket.com/albums/rr325/GOW_DaKilla/ScreenShot00117.jpg

*maybe lower the barge a bit so you can swim back on

http://i496.photobucket.com/albums/rr325/GOW_DaKilla/ScreenShot00122.jpg

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
sweet

thanks for the feedback, I've adjusted the boat collision and added a mesh so you cant see through it. I think I want to keep the boat so you cant get back on it from the water, penalty for falling off the boat

 

If Pacer could throw this up on the server we could test it sunday night. Then I can make adjustments and release the final next week....

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
beta2

beta2 is now up, description in first post.

PacerX
PacerX's picture
User offline. Last seen 38 min 50 sec ago. Offline
Joined: 05/12/2008
Reputation: 495
on server

beta 2 is on the server now

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
Re: WAR-Rails_Beta2 | Author: Sanch3z | (PC)

ok I'm going to finish this map off too, well its pretty much done. I've taken Pacers recommendations and now there is only 1 primary node per team. You can see the node links in the ss below. There are buildings around the newly located nodes:

 

added some Gods Of Warfare graffiti too

 

final coming very soon....

Sbouby
Sbouby's picture
User offline. Last seen 41 weeks 6 days ago. Offline
Joined: 03/04/2009
Reputation: 10
Re: WAR-Rails_Beta2 | Author: Sanch3z | (PC)

Thanks for finish this map ;=)

Can you finish also WAR-Terra_Sirenum ?

Specially the mini lag, this is a nice map too. The "bug" is little annoying. :(

Thx ^^

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
Re: WAR-Rails_Beta2 | Author: Sanch3z | (PC)

I have a final version of Terra Sirenum, Terra Sirenum LT (LT stands for light), that will be in the ONS 2.0 Pack that will be released very soon. The lag problem has been fixed.

 

what ever happened to Tenebre?

PacerX
PacerX's picture
User offline. Last seen 38 min 50 sec ago. Offline
Joined: 05/12/2008
Reputation: 495
Re: WAR-Rails_Beta2 | Author: Sanch3z | (PC)

I think this one will play better.... maybe the old link layout would be good if there were no orbs but it was just too easy to recapture center using the orb.

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
Re: WAR-GOW_Rails | Author: Sanch3z | (PC)

download up in first post, Map is now called WAR-GOW_Rails

Sbouby
Sbouby's picture
User offline. Last seen 41 weeks 6 days ago. Offline
Joined: 03/04/2009
Reputation: 10
Re: WAR-Rails_Beta2 | Author: Sanch3z | (PC)

Sanch3z wrote:

I have a final version of Terra Sirenum, Terra Sirenum LT (LT stands for light), that will be in the ONS 2.0 Pack that will be released very soon. The lag problem has been fixed.

 

what ever happened to Tenebre?

 

Nice gow map ^^

good news for terra sirenum. Ténèbre play less at ut3 (me too) i think he met a girl :=) but not sure lol.

we (www.unreal.fr) wait epic release a day a final patch linux who works for ut3 for do again many nights on different gameplay. ;)

 

PacerX
PacerX's picture
User offline. Last seen 38 min 50 sec ago. Offline
Joined: 05/12/2008
Reputation: 495
Re: WAR-GOW_Rails | Author: Sanch3z | (PC)
Sanch3z wrote:

download up in first post, Map is now called WAR-GOW_Rails

On the server now.

Sbouby
Sbouby's picture
User offline. Last seen 41 weeks 6 days ago. Offline
Joined: 03/04/2009
Reputation: 10
Re: WAR-GOW_Rails | Author: Sanch3z | (PC)

I found not files .ini in config folder, it's normal ?

Generally you put one on this folder too ;)

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
Re: WAR-GOW_Rails | Author: Sanch3z | (PC)

Sbouby wrote:

I found not files .ini in config folder, it's normal ?

Generally you put one on this folder too ;)

 

you only need a config ini for maps with multiple node link setups.

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
Re: WAR-GOW_Rails_V2 | Author: Sanch3z | (PC)

V2 download up in first post...

Slippster
Slippster's picture
User offline. Last seen 26 weeks 5 days ago. Offline
Joined: 04/22/2009
Reputation: 0
Re: WAR-GOW_Rails_V2 | Author: Sanch3z | (PC)

sha-wing ! downloading! :p ya, this map rocks!

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
Re: WAR-GOW_Rails_V2 | Author: Sanch3z | (PC)

yessir re bob!

GOW_Nootsac
GOW_Nootsac's picture
User is online Online
Joined: 05/11/2008
Reputation: 624
Re: WAR-GOW_Rails_V2 | Author: Sanch3z | (PC)

Hey sanch3z can you give me the newest uncooked version of rails so i can cook it for ps3? thx buuuudddy

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
Re: WAR-GOW_Rails_V2 | Author: Sanch3z | (PC)

5 bucks....... j/k Harmerty pm'ed me about that and I will get it to you guys sometime today.

Sanch3z
Sanch3z's picture
User offline. Last seen 1 hour 43 min ago. Offline
Joined: 11/01/2008
Reputation: 361
Re: WAR-GOW_Rails_V2 | Author: Sanch3z | (PC)

here is GOW Rail V2 uncooked:

GIANT FART!