I doesnt help getting work done on these projects having a huge driveway and getting tons of snow here in friggin WI 
haha... i've shoveled twice today so far!
I doesnt help getting work done on these projects having a huge driveway and getting tons of snow here in friggin WI 
haha... i've shoveled twice today so far!
Ok, cool.
Yeah, snow over here in Minneapolis is pretty sucky too. I haven't had to shovel the driveway yet this year though... The guy who built my house is building another one a couple of lots away and every time it snows he's over with his bobcat clearing my driveway. I guess it pays to be nice to your builder and help him out when you can.
I just hope he comes through for me next week because I hear another snowfall is coming later this weekend... and they are calling it a "significant" snow event. 
Finally getting somewhere with this vehicle 
Hellbender Deluxe V2:
* somewhat fixed wheels being sunk into terrain, its still in the terrain a little but I think I can live with it.
* vastly improved aiming
* kills manta with 1 fully charged twin beam shot. 1 fully charged shot = 200 damage to players on foot, 230 damage to vehicles, 250 damage to nodes.
* increased top speed of vehicle
* suspension stiffness dropped by 50% from stock hellbender. No more bender on a pogo stick.
* lowered volume on twin beam charge, fire, and charge loop sounds.
download: found a bug, will fix and post link
well done on all the hard work!
here is the new scorpion projectile I am working on:

its hard to actually picture what it looks like from a screenshot but the green center mass is spinning and the outer "clouds" are convulsing. I have working code to make the ONS Scorpion shoot this but I need to still need to figure out how to make it work the way I want. It will be just like the stock scorps projectile but I want it to stick to vehicles for a few seconds before it explodes giving manta drivers a second or 2 to jump out.
that looks very cool! will you be around tomorrow (saturday)? i want to talk to you about a few things... the release plan, source control, collaboration, ons2 server maps, etc... maybe we can chat on gsc... i'll be on.
sorry Pacer, I probably wont be on until Sunday night. I have to put a floor in at my mothers house during the day and go to my wifes work Christmas Party at night.
no problem... enjoy the party.

That looks wicked!!!
Hellbender Deluxe V2:
I'll need the source code to build this into the ONS2 mod.
I started the post today without a download link yet: utforums.epicgames.com/showthread.php
Just trying to build up some steam for this project :)
looking forward to the comments... i think ;-)
The hellbender V2 is exellent! very good job!
As i said in Epic games forums, i cant wait to see the new scorpion! :)
But i was thinking, are Paladin, SPMA and Cicadas going to be tweaked too? compared to the ONS, they are actaully less good IMO:
- Paladin: need a true and good shield, that would blok impact radius of a goliath shoot for exemple
- Cicada: primay shoots need to go faster, for a better aim
- SPMA: i dont know, maybe increase a bit its speed?
Back on the ONS 2.0 test: the chain link team system just need to be activated when your team mates have linkgun, but it actually works even if your team mates dont have linkgun ;)
Ah some others feelings / ideas, thinking to our old and good ONS, the speed for weapon switch: i know it's an important part of the actual UT3 gameplay (slow weapon switch), but maybe increase it a bit, to allow combo weapon? It doesn't matter if it is not changed.
For the shieldgun, i had an idea of how it could be in UT3, which i posted in request mutator on epic forum but never has been done ^^: "the idea is to keep the 2 fonctions of the actual impact hammer and just bring a third one: the shield, which could be activated the way grenades are with the rocket launcher: press and hold the primary and alternate fire of IH to give you a shield!"
Good job again! ;)
I like the idea of fast weapon switch 
I just stop in to thank you all for posting your server info at UGL forum.
I will try to get in your server this weekend.
It was a snow day today and I was stuck at home with the kids so I was able to work on ONS2 a little bit:
1)Included the Hellbender tweaks that Sanch3z made earlier this week.
2)Included the new Scorpion projectiles from Sanch3z.
3) Scorpion projectiles now have a delayed effect on mantas and vipers. On impact, the projectiles do just a little damage but the hover vehicle starts to spark and after a few seconds... kaboom! The more times it gets hit, the faster it will blow but the driver will always have a second or two to bail out before it explodes. If hit only once, the driver has 5 seconds to bail out.
4) Reduced the momentum transfer from weapons fire on hover vehicles (I had gone overboard with that).
5) Fixed the problem of linking to teammates who aren't holding the link gun.
I've updated the download and the server. This is still an unversioned pre-beta release but I think I can put together a more-public download soon.
thank you Pacer... Cant wait to try it..
Sanch3z how do you envision this being released when it's final? Did I ask this already? Not sure. Anyway, do you plan on releasing a whole "ONS Pack" after the mod is finalized? That is, the mod and the maps all in one convenient download? I'm pretty much re-working a couple of my maps and if they were to be included in an ONS pack then I'd do things a little different with them, like actually release a couple of them. 
a map pack would be a pretty big download. It might be hard to find hosting for that. Have you seen the post at Epic?
utforums.epicgames.com/showthread.php
I have all stock 2k4 ONS remakes as direct download links which I think works. What are your ideas?
PacerX, I will change the emitter you used for the scorpion projectile stuck effect so it is green. While I am messing with the custom scorpion package should I maybe increase the volume of the engine sound? I think it could use a slight bump up..While I am tweaking engine sounds I will also make the mantas engine sounds radius smaller.
I will make these changes to the src you gave me for ONS 2.0 but do I just compile the whole ONS 2.0? or separate what I am working on? <----if I am working on just the scorp should I move that over to its own folder just to make sure it compiles ok?
I will send you back just the src for what I work on... they are easy tweaks but I will be sending you new custom packages for the manta and scorp.
boosting the scorpion engine sound is ok with me. reducing the manta a bit seems appropriate too.
you can compile the whole ONS2 source dir for testing the changes you make. then send me the files that you change (including the asset upks that change) and I'll integrate them back into my copy and build it for the server and download. don't try to separate bits out because that just takes more work.
it also might make sense now to combine all the assets into a single upk... but that's up to you.
I really like how ONS2.0 is coming along. It was fun playing on the server Sunday night.
Two things:
I'd love to see z-axis player movement restored similar to UT2004 along with a real shield gun shield. In know these are not really ONS specific, but it would be cool to have these two elements. The double-dodge jump mutator would be a part of that, but there is more especially in conjunction with the shield gun jumps and the shield itself.
Sanch3z and I talked about this the other night and so I thought I would post it here to see what people think it. I can do the coding, etc. but time is limited for me and if someone else gets interested, that wouldn't break my heart. lol
I can remember many times jumping out of the raptor (UT3) and wishing I had a shield to cushion the fall. Jump boots achieve the same thing, but the shield is on you at all times.
Second - Sanch3z, have you given any thought to sk's Conduit approach? (I believe you and I are the only ones that kept an archive of all the ONS2.0 discussions). While complex, I think some elements are worth including such as the node cooldown, etc. Maybe that is outside the scope of what you all want to do. Don't know.
I'm all for bringing the sheild gun back and the jumps that go with it. I've been looking at the 2k4 sheild gun scripts, I've been looking at tons of both games scripts, and I dont understand alot of it. I can do small stuff and swap stuff thats already in UT3 code but when it comes to making something new I'm lost. I look at the code from 2k4 and it looks quite a bit different than UT3 code. I suppose one of these days I'll have to pick up a java for dummies book
I could make the emitter for the shield effect, I know how to do stuff like that...
I thought sk's conduit idea was good. Sometime that could possibly be implemented, maybe through kismet. The map WAR-Realgar I believe has a similar idea that the map author used. I'll take a look at the kismet from that map sometime and see what its all about.
Another thing I've been thinking of is making the z axis jump height more. That is in UTPawn, I dont know if its something that would be easy to do or not.
Its cool to have you interested in helping with this Nomad...
Yeah, I've seen the post... and the feedback looks promising.
I'm not exactly sure if I was thinking anything specific. I guess I just kind of felt that it might be dumb to release maps that I've released already. Sure, Sentinels-SE has quite a few fixes in it along with a lot of visual tweaks, but I'm not sure if SnakeBite-TE (third edition) is worth a re-re-release. It's the one I'm most happy with, but not sure if additional visual tweaks warrant an individual release vs it be being released in a map pack. I downloaded all the files and put them into one, it's 545 megs, rather large. I'll hit up our admin and see how much bandwidth we've got with our provider and see if it's possible on the DoW end of things.
Oh yeah, I'm playing around with ONS-Nevermore. Seeing what I can come up with for a re-make of that. It was on the TWL ladder towards the end and wasn't the most popular map to choose, but it's kind of an "old school" ONS map.
I was in your GOW server having a blast playing ONS 2.0 and I want thank you guys for making such a great project.
I love the Raptor, the Node transport, Lightning gun, Shock kick back, and the vehicle view is OMG andmuch more. Your on the right track. Bigdog and Sanchez your maps Rock.
Merry Christmas Everyone. 
Thanks for the words of encouragement. See you in the game soon!
thanks Doz, hearing that people like this project makes it all that much more worthwhile.
BigDog: I was thinking, we want to submit ONS 2.0 for Make Something Unreal phase 3. Maybe not so much for that this is the best and most unique mod created but to help make it more popular. I do actually think this is the best mod to come out because it addresses many of the things people wanted that UT3 failed to deliver. Maybe when we submit the mod we can submit all of our maps with it and we will have instant hosting for a huge map pack. We would be giving the community a more functional gametype, ONS 2.0, plus at my last count we had like 10 of the stock 2k4 ONS maps remade. Thats a pretty substantial and impressive project IMO.
I'd like PacerX and your opinion on that idea.
PacerX, I've started combining all of the packages for the weapons/vehicles into one but for now I think its best to keep them separate so updates can be made to certain parts without having to redirect every script reference to a new package. When all of the assets are considered final then I think 1 package for all of them will be the best way to go.
assets I think are final:
Hellbender and Lightning Gun
need work:
*manta: still tweaking the engine sounds parameters and I'm going to make better team skins, red in particular. Still need to test functionality of 3 hoverboard attach sockets <---not asset package related.
*scorp: improve projectile "stuck" particle effect. Increase engine sounds.
Due to the holidays I wont have much time to work on these things untill this weekend. I know there are more things that arent mentioned above that will have "assets" that will also need to be in a package for this mod. I mentioned a "new package" for updates/additions: I like to give stuff a unique name, V1, V2, etc so we will never run into file mismatches. We, Nomad, Doz, and myself, had quite a few issues with things in the past with files that werent the same but had the same name and I never want to go through that again..
All sounds good Sanch3z... good idea to keep assets separate until they're more finalized. I still don't know why the scorpion projectiles don't appear for some people.
... and he brought a new gun! the mine layer gun has been added to onslaught 2.0. it replaces biorifles placed in warfare maps (not in weapon lockers though) and respawns every 150 seconds. it holds 5 spider mines which, when fired, rest for up to 150 seconds. the gun looks just like the avril but resides in weapon group 3 (like the biorifle). you can use the secondary fire to guide the spider mines but there is no locking mechanism.
I've updated the server and the download. Enjoy!
I hope you all had a good Christmas.
The unique name, V1, V2 helps the server admin and Sanchez can tell you what I have been through. UT3 Admin of a server is nothing like it was with 2k4. I wish they would make a patch to fix some of the issue and listen to the UT3 Community. You all should enter it into the MSU phase 3 and your maps. I know you will win for sure.
The UT3 community will love this ONS 2.0 Mod and I hope it will bring some of the old players back.
I like add some of your maps to UGL so please post them so peep can download them. I can add a map to the ladder without download links.
See you in game and have Fun.
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